Hold Fire: Tower Defense crest

confirmed listing · Strategy

Hold Fire: Tower Defense

by Nicolas Zanette

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community pokes
#52 on the board ▼3
organic score 2.99
24h
0
30d
2
people
1
7 days
why #52

How this score was built

recent 1.5
unique 1.4
engagement 4.1

(1.5 + 1.4 + 4.1) × age decay 0.86 × integrity 0.50 = 2.99

Poke integrity
1 of 2 flagged as risky
Where pokes came from
website 100%
Last recalculated
27 minutes ago

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A finger-controlled tower defense: hold to aim and fire while you place turrets between waves. 100 waves, 10 sectors, one pact per run. Offline, no account required.

Overview

Hold Fire is a tower defense game where you pull the trigger yourself. Hold your finger down: the cannon aims, heats up and fires. Between waves, place your turrets. Repeat for 100 waves as you push toward the Leviathan.

Key Features

  • Two games in one: turrets hold lanes while your cannon covers what they cannot (jammers, runners, flyers).
  • 100 waves, 10 sectors: ten lanes, ten field rules, ten bosses. A new enemy type every ten waves; 22 foes in total.
  • Aim for the cores: yellow weak points take triple damage; precise shots are rewarded.
  • Five turrets with seven upgrades: Gatling, mortar, flak, tesla, and missile launcher; workshop upgrades include caliber, rate of fire, cooling, optics, piercing, volley and a second cannon.
  • One pact per run: choose one of twelve binding deals per run that alter trade-offs like damage versus range or gold for hit points.
  • Persistent progression: fragments earned by waves buy permanent modules (17 available) such as starting gold, base plating, turret blueprints and negotiated prices.
  • Offline, no account: everything is stored on your device; no sign-up or lives to refill.
  • Free with optional videos: no ads during a run. At run end you can choose to watch a video to double fragments or restart from the wave you fell on. Nothing is sold that alters cannon power.

Languages

English, French, Spanish, Japanese and Korean.

Hold the line.

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