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why #74
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(1.1) × age decay 0.97 × integrity 1.00 = 1.07
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A top-down 2D naval roguelite where your ship is a modular mobile base. Outfit a 5×8 grid of modules, sail branching expedition maps, fight pirate fleets and named boss captains, and return to port richer — or don't come home at all.
Overview
Pirate Twist is a top-down 2D naval roguelite where your ship functions as a mobile base. Outfit a 5×8 grid of modules—cannons, mortars, hull plating, repair stations, a crow's nest and rare ram prows—and sail branching expedition maps full of pirate fleets, storms, mysteries, and named boss captains.
Three Layers of Progression
- Captain: earn XP from combat to spend on 9 skills across three branches (Combat / Navigator / Commander). Captain XP and skill points persist between runs.
- Ship: 17 modules across a 5×8 grid; modules and some upgrades survive defeat and can be remounted in Port.
- Crew: six crew archetypes with passive bonuses; your chosen captain sets a signature crew and roster.
Expedition & Encounter Design
- Runs are three-sea campaigns played in a single sitting, with branching maps that offer calm seas, pirate waters, storms, mystery nodes, and port sieges (five-wave defense).
- Encounters include Sloops, Brigantines, Galleons, Fire Ships, elite variants, and named boss captains drawn from a pool of six.
Combat
- Real-time broadside naval combat with directional component damage (hull, sails, crew, morale, fire).
- Ammo types: round, chain, grape, and fire.
- No cursor aiming: pick port or starboard broadside and maneuver to bring your guns to bear. Default auto-fire or manual timing for volleys.
- Combat emphasizes positioning and pattern-reading rather than twitch aiming.
Roguelite Loop & Replay
- Per-captain New Game+ ladder increases threat after wins.
- Five captain archetypes (two unlocked at start, three earned by winning runs).
- Rebuild-after-defeat economy: defeat costs resources but not permanent captain progress.
- Steam achievements (35), global leaderboards, and lifetime stats track progress.
Current Early Access State
- Core loop feature-complete and stable: three-sea campaigns, 17 modules, 6 crew roles, branching encounter maps, named boss captains, Ship Maintenance port, New Game+ ladder, Steam Cloud sync, Windows + macOS support (Universal binary for Mac).
- Keyboard and full gamepad support; Steam Deck input bindings and performance pass planned after verification.
Planned Additions (Early Access roadmap)
Planned expansions during Early Access include:
- Pick-your-crew system (currently crew set by captain)
- Multi-ship fleet support (command more than one vessel)
- Additional captain archetypes, module types, and encounter variety
- An endless / ascension mode for post-campaign replay
- Steam Deck support and performance pass
- Audio expansion and localization beyond English
Technical & Other Notes
- AI-assisted tools were used in development for some art, audio, and code; nothing is generated at runtime and the game makes no AI service calls during play.
Player verdicts
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