- 24h
- 0
- 30d
- 2
- people
- 2
- 7 days
why #22
How this score was built
(3.0 + 2.2 + 4.1) × age decay 0.96 × integrity 1.00 = 8.92
- Poke integrity
- 0 of 2 flagged as risky
- Where pokes came from
- website 100%
- Last recalculated
- 16 minutes ago
Every listing is scored by the same formula, on public numbers. Read the method
A factory‑building automation roguelite: build supply lines, automate production, and hold waves of mutated zombies. One final metric: your Zombies Per Minute, scores each run.
Overview
Zombies Per Minute is a factory-building roguelite where you build, automate, and exterminate. Land on an outpost, mine resources by hand, place miners, smelters, conveyors and turrets, then grow factory lines that run without you while you expand.
The Loop
- Build: explore the outpost, place the first miner, smelter and turret. Nothing is symmetrical — adapt to each map.
- Automate: chain miners, smelters and conveyors into factory lines to feed guns and new production lines.
- Exterminate: hold waves of zombies, some of which mutate. Between waves spend zombie XP on upgrades and patch weak sides.
Features
- Roguelite runs: maps, buildings, upgrades and operators reshuffle every run.
- Factory automation: miners, smelters, conveyors and turrets that can be chained into autonomous lines.
- Waves & mutations: zombies arrive in waves; some behave differently and force adaptation.
- Between-wave upgrades: spend zombie XP to unlock powers and improve the current run.
- Persistent unlocks: credits earned between runs unlock new buildings, recipes, zombies and items.
- ZPM leaderboard: the final wave produces a single score — your Zombies Per Minute — to climb and compare with friends.
About the Studio
Enzed Studio is a one-person studio. Zombies Per Minute is the studio's first title, designed, coded and scored by a single developer. The studio focuses on "number-go-up" games with clear, readable systems underneath.
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